Many of the games I've worked on were for other people and can't be posted here, but here are some Youtube videos of what I've done.
Medal of Honor Warfighter
I worked on many areas of the UI. Most of the menus were for multiplayer but I also worked on the single player menus. The work was done in Scaleform with Actionscript 2. You can see some of what I worked on here:
Army of Two: The Devil's Cartel
I worked on many parts of this UI, also using Scaleform (but with Actionscript 3). Here are two areas I did the most on:
Credits: I worked on both the Scaleform front end and the C++ back end to send the credits data to the Flash movie.:
Main Menu Ticker: I worked on the ticker that runs along the bottom of the screen. As with the credits, I worked on both the Actionscript/Scaleform and on the C++ backend that sends it the data:
Landmark
I worked on Landmark for over a year, so I probably touched most of the UI during my time there. Work was done in Scaeform (Actionscript 3), Lua, XML, and some C++. Here is an overview of the UI from the alpha:
Finding videos of individual parts I worked on is difficult, but here are a few parts I did a lot of work on:
PVP Combat UI - I spent a lot of time on this and spent a lot of time on the game settings window, which is set up to be flexible and get all the settings from the data,
Contact List
Teleport UI - worked on a major redesign of the UI and had a chance to dig into the C++ code to set up a simple datasource and make other necessary changes
Notifications UI
Achievements UI - built the initial version
and much more...
The Bioshock Collection
I worked at Blind Squirrel on updating these games for the XBox One and PS4