I am particularly interested in audio programming.
Certificate in Digital Signal ProcessingIn September of 2010 I completed this certificate from UCLA Extension.
I worked as the audio programmer on this game, for my Serious Games Development class at USC.. This was my first attempt to build an audio engine from scratch using FMOD. The game was built in Ogre, and I integrated both the FMOD EventSystem and the new FMOD MusicSystem, so I could make use of the FMOD Designer and the new Interactive Music functionality. To download the full source code for the audio engine only, click here.
Game Developer MagazineReviewed Wwise. G.A.N.G. Los Angeles Facebook group.
Audio Engines and Software