SGV Games

Audio


I am particularly interested in audio programming.

Audio Experience

The Island

Implemented procedural audio using MIDI in Unreal Engine 4 based on what was going on in the game - speeding up or slowing down the tempo or changing from a major to a minor key when health is low.

Certificate in Digital Signal Processing

In September of 2010 I completed this certificate from UCLA Extension.

Shrek the Third

Ported FMod audio engine from XBox 360 to PC.

Lockdown

I worked as the audio programmer on this game, for my Serious Games Development class at USC.. This was my first attempt to build an audio engine from scratch using FMOD. The game was built in Ogre, and I integrated both the FMOD EventSystem and the new FMOD MusicSystem, so I could make use of the FMOD Designer and the new Interactive Music functionality. To download the full source code for the audio engine only, click here.

Mevo and the Grooveriders

Programmed audio engine for this online music game.

Fart Battles

Did audio bug fixes in Objective C/FMod

Game Developer Magazine

Reviewed Wwise.

Game Audio Network Guild

Organized local G.A.N.G. Hang networking events in Los Angeles. Also created G.A.N.G. Los Angeles Facebook group.

Audio Engines and Software

  • FMod
  • WWise
  • Pro Tools
  • Logic Pro
  • Reason
  • Sound Forge
  • Acid Pro